
If you have access to Bactrian, skip to the Optimal Loadout and Optimal System The Maximum >15Mil / Day is only achievable at the end of the Remnant Storyline You are also recommended to gain access to the "Jump Drive". You are also recommended to have discovered the Hai and use their Ion Cannon. You will also need to have completed the Deep Missions and unlock the Bactrian. Note: You will need to have a decent amount of starting funds. Using the methods provided you can earn a minimum of >5 Million Credits Per 1-2 Day(s), to >10 Million Credits Per Day to >15 Million Credits Per Day. "Remnant Bounty" mission is the single best way to farm credits.
#Endless sky ships wiki license
Ships used for Remnant missions: 2 firebirds, helium, 4xplasma, 1 pulse turret, 2 conundrums, Boulder & Mule, Geode/Ravine, 3 pulse turret, nitrogen, 2 conundrums, Heavy Lasers (important for Remnant capital license mission). Clipper, 2 cargo expansions, asteroid scanner, 2 heavy lasers, 2 lasers, afterburner. Ships used for mining: Sparrow, 1 cargo exp, asteroid scanner. (2 months in game before FW is available)


Sure, the capture strategy generates more daily revenue, but it makes the early game much more tedious, especially when one can be prepared to run the Remnant storyline without ever having caputred a ship, and before May 3014. A day of capturing is more time consuming for the player than a day of mining with a sparrow, even with the cargo expansion. This is before one can arrive in Glaze with grenades in a shuttle.Īnd all with no risk of piracy. Then it's to Luna/Earth for a cargo expansion, supercapacitor, asteroid scanner and battery sale. I then jump to Merkent, where I collect 15 tons of Tungsten each day for three days. Even if you capture a Modified Argosy on your first day at Glaze, you're still in a slow ship that will get devoured by the falcons and Ospreys that occasionally show up there.Īlternately, I start with a Sparrow. The thing is, the shuttle is a tiny, fragile ship, and even the best ship one can hope to take with it can be easily and quickly killed through no fault but bad luck. maybe even a joint pirate/coalition story against the Quarg?Ī lot of people who talk about Endless Sky online seem to prefer the shuttle-capture start. + some potential post core story jump drive piracy shenanigan missions against some of the non normal hyperspace connected species.
#Endless sky ships wiki upgrade
as a post game reward the pirates could sell some alien, or demi-alien pirate reverse engineered tech (ie: pug bio weapon defenses loaded into hand grenades at obviously reduced effectiveness as an upgrade to nerve gas, yes I saw those) as a reward instead of the syndicate tech, and maybe for extra fun the pirates start getting jump drives and could fly around with a mishmash of stolen alien tech (though there's a probability they would be friendly with the player instead of hostile)

#Endless sky ships wiki free
Insert Pug storyline: similar to free worlds but in a different location (preferably 2 different locations depending on whether player or the free worlds started using nukes first)įree worlds collapse and return to republic, creating a bigger swathe of pirate worlds ( a loose pirate confederation government?) in the south or a new united warlord's empire as a government, in place of the free worlds, and a somewhat bigger republic. Or *opt not to use nukes and push the free worlds back until they get desperate and utilize nukes* or a combination of both.Ĭore storyline alternative, you push into free world space and have 2 choices: A: *implement nukes in order to push the free worlds back* and face an easier fight.

capturing/ 'liberating' some planets from governmental 'restrictions' either by capturing them for said pirate factions, or by disrupting their supply lines so much that the planet falls to anarchy. So I enjoy off beat options and after playing the free world storyline I thought about an alternative timeline story for pirates, if there is one I did not manage to trigger it, however I don't know enough coding to make a story of my own, so here goesīecome (eventually via missions and/or 'demanding tribute') or work for a pirate lord by building reputation with pirates via piracy of your own, and with some 'piratey' fluff missions as a prequel.Īs the free worlds break from the republic and start war the player causes havoc on their southern flank in opposition to the anti-piracy story of the free world.
